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- have multiple plane
- be able to add and remove planes
- add airport/bottleneck for the planes to fly into one at a time.
- separate thread looking to optimize the flight paths
- have a plane stack if the bottleneck gets to crowded
- add noise into the sim, planes that turn the wrong way, don't respond, respond late, don't turn sharp enough
- be able the hand manipulate the flight path, eg pull a turn command over a bit
- add altitude
- add slight variations in speed, like coming into land
- add different plane characteristics like turning radii, cruise speed
- what if scenarios: rogue plane controlled by the user
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